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GPU Path Tracer

C++Apple MetalGPURenderingPath Tracing

Real-time interactive path tracer built with C++ and the Apple Metal GPU framework.

An interactive real-time path tracer that runs entirely on the GPU using Apple's Metal framework. Implements physically-based light simulation with SIMD optimizations for maximum throughput. Users can navigate the scene in real time while the renderer accumulates samples per frame to progressively refine the image.

⬡ yydincprojects/gpu-path-tracer