GPU Path Tracer
Real-time interactive path tracer built with C++ and the Apple Metal GPU framework.
Hello, I'm
“Just some atoms with consciousness.”
Computer engineer continuously developing projects and conducting research at the intersection of artificial intelligence, cybersecurity, and systems engineering.
Background
I started programming in middle school and have been building things ever since. I study Computer Engineering at Yıldız Technical University (4th year), where my education spans algorithms, AI, machine learning, cryptography, computer networks, and more. Outside coursework I focus on three areas:
Machine learning via Kaggle competitions and reinforcement learning research — currently training an agent to play The Binding of Isaac.
Penetration testing on TryHackMe (Linux/Windows), Active Directory attacks in a home lab, and network security research.
Linux server administration, CI/CD pipelines (Gitea Actions, Drone CI), container orchestration, and system hardening.
Selected Work
Writing